Decoding reward–curiosity conflict in decision-making from irrational behaviors
Amount of reward In the two-choice task, the reward is given as all-or-none; however, its intensity depends on the agent’s own feeling as $$\begin{array}{*{20}{c}} {R = 0\,{\rm{or}}\ln \frac{{P_o}}{{1 – P_o}},} \end{array}$$ (9) where Po represents the desired probability of how much the agent wants the reward and controls the reward intensity felt by the agent … [Read more…]