Each of the 5 Islands in Sonic Frontiers holds 8 Jukebox Notes. These Notes will add additional tracks to the Jukebox you play at any time while running around the open zone. There’s a history of tunes throughout the Sonic franchise just waiting for you to collect them.
Going in chronological order after Kronos and Ares Island, Chaos Island ramps up the difficulty in finding the 8 Notes. While they are a collectible that appears on the map, only if you do all the challenges, these icons do not reveal the needed path of several steps.
Jukebox Note 1
The first Note is a breather compared to what’s coming. You’ll find it on a small rock close to where you first spawn when selecting Chaos Island.
Jukebox Note 2
Go left from your starting position, and you’ll find a cliffside. The Note is sitting on a disc sticking out of the side, and it’s large enough that you don’t have to do anything besides make a simple jump down to reach it. There are platforms and the like to help you back up, in case you haven’t unlocked fast travel yet.
Jukebox Note 3
Now go further left, and you’ll reach a tiny little spot of swampland. The Note is on top of a pile of mossy rocks that you can easily jump on to climb to the top.
Jukebox Note 4
This is when things start getting more complicated. Chaos Island is full of separate bits of land that can only be accessible through grind rails. These grind rails are unlocked by doing the same challenges that earn you more of your map, so they are highly recommended even if you plan on grabbing the Notes before you have full map access.
The smaller island holding Jukebox Note 4 has several grind rails around it after they are unlocked, and all of them bring you to your goal.
Once you arrive, just run over to the exact location to pick up the Note. Your only worry during this section is that an Eagle enemy will spawn and attack you. The Eagle is a particularly nasty enemy, so be prepared to run away or just start a parry as soon as you see it.
Jukebox Note 5
Jukebox Note 5 is completely misleading in how it is placed on the map, should you have the icon unlocked. As you can see, placing a waypoint on its icon will lead you to a bottomless pit off the side of the Island.
This isn’t a secret, if you jump down thinking the Note will be there, you will do nothing but fall into the pit and have to restart from a checkpoint. The solution is not as hidden as you may think. All you have to do is turn around.
Just behind the edge will be a large hole in the ground, and you’re supposed to jump or fall into it to find the entrance to a cave. This cave is story related, as this path brings you to one of the Chaos Emerald vaults, so you are likely to come across this area through natural play.
That said, this is only relevant to players who did not complete the story before the Sights, Sounds, and Speed DLC, so returning players may need to remember this location.
Either way, the Note is not far from the entrance but will be surrounded by enemies so make quick work of them.
Jukebox Note 6
From the overview of the map, Note 6 will look like an easy snatch-and-grab. However, in reality, there’s once again a needed path to follow if you want to grab this Note.
The rock spire holding the Note is too tall to jump onto and too far away from the surrounding layers to jump and boost to. You need to find this bumper and jump on it to start the short obstacle course needed to reach the Note.
The camera angle will change, and you’ll be put on a direct course to the top of the rock. There are even a few Fishing Tokens for you on there as well.
Jukebox Note 7
Note 7 is another Note that follows the path of a Chaos Emerald Vault.
This is the grind rail you will want to grind to reach the correct location. Once you’re on it, just follow the path as intended and you’ll have no trouble making it. This grind rail is located at abandoned houses near Cyber Space Portal 3-6.
Once you’ve finished the grind, head over to this spire sticking over the edge to grab the Jukebox note.
Jukebox Note 8
This last location will be incredibly tricky. You don’t have the previous luxury of knowing there’s a Chaos Emerald Vault involved, so the path may feel less familiar for anyone replaying.
This is the exact location on the map you’ll want to go, and what the destination looks like in the overworld. The grind rail is located near the top of an icy mountain, which Sonic will have a problem gripping as he runs. Jump to try and readjust yourself, and look for additional bumpers, balloons, and platforms to help you make it.
Once you make it to the island, just find the glowing orange Note above some purple rocks. This structure is climbable, so just climb or run up it to get the final Note.